Week 2 – Big Game Project – The last pre-production work

Hello yet again and welcome to a new week of Game development! Today, the second week of development ends and a lot of things have happened. This week I continued the work on the game Style Guide and developed it even further. I added an environment part, which went through the scale, style and colour palette for each room in the game. Giving a more in-depth view of how the end-product should look like. Added, were also a Font page, an Animation tree example (supplied by our Tech Artist) and later a Character Sheet. The most important adage to the document though, were the Texture and Model Budget pages. Which went through technical specifications and budgets for file sizes, resolution, and tris count. Another nice addition was the Naming Convention page, helping the artist to keep things tidy and name things correctly for the programmers’ benefit.

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